With the recent realization that I am, indeed, a game-designer, I've ramped-up the number of games that I play in a deliberate attempt to hone my design skills. The following haiku are designed to capture my feelings about these games in a concise and easily referencable way.
What is a story? Rochard doesn't seem to know. I can't get past it.
Stark simplicity Delivered with precision Take note of Osmos
A taste of it all With no balance to speak of Capsized is quite raw
Oh my God, Dustforce What you lack in cohesion Is almost too much
Kill things, collect shards Irrelevant narrator What was he saying?